You'll be, quite literally, in an elevator shaft. Additionally, you'll have to face off with an Arc Demon at the end of this corridor. Similar to that holy fist from Harmony of Dissonance. As you head upward, you'll battle more Bomber Armors, as well as a slew of the annoying spreading plants called Unes. Its dramatic appearance doesn't last long, however, as a giant hand suddenly comes out and crushes it instantly in a rain of blood, while a dreadful chuckle can be heard in the background. As you get to the bottom of the large vertical corridor, fall down through the floor to get to a small room below. Not only do you have to face these pesky foes, but you also have to avoid the background statues as they literally punch and kick you. The Arena is a location in Castlevania: Aria of Sorrow. At the end of this long corridor, you'll find a Gold Ring. When you've added the entire room to your map, you'll notice that there are, in essence, four ways out of this room, if not more. It's the door we came into this room to begin with via. This time, go up and to the above area. To your left at the top is a save room if you need it. Aria's exploration even has less freedom. Then, go right into the next room. Back in the big room, your next objective is the hole in the ceiling at the top of the room. For the first half of the fight, Balore smashes his fists up and down and swings them around. Once you've done that, go back right, kill the Killer Mantle once more, then go right into the next room. In this room, you'll have to fight many, many Lubicant enemies, an enemy we've yet to face in the game. Slay the pesky enemies once more, and go left again, then left once more, and then left again to the room where we fought Legion. Boss - Balore This guy looks like some giant dwarf of some sort. When you've added it to your map (most of the room, the first two square segments x 2), go back left to the previous corridor. Follow the platforms on the left wall up to a solitary platform, where a $1,000 bag is waiting for you. Use the power of the bat to fly up there and add those areas to your map, and grab the Mana Prism up there as well, which is a pretty big find. As you head right through this corridor, you'll run into two new enemies for you to fight. You'll be in a tiny area of a room we can't get through into otherwise. Balor was the king of a race of giants known as the Fomorians who possessed unusual physical properties, Balor himself having only one eye. For Castlevania: Dawn of Sorrow on the DS, a GameFAQs message board topic titled "Which Balore fight was better: the one from AoS or the one from DoS and PoR? Kill the Giant Worm to add him to the enemy appendix as well. With that in hand, go back right into the previous room. Keep an eye on your health gauge and heal often. The first thing we want to do in this room is go to the door in the northwest corner of the large room we're currently in. It's linear and simplistic to do. Slay the three foes and go right into the next room. For now, we'll go left into the adjacent room. Make sure to avoid those statues again as well. The door in the middle of the left wall, wedged between the door that leads to a warp on the top and a door we've yet to discover beyond on the bottom. Balore's face is shown to have rotten on one side and being metal-bolted on the other. These foes shoot out apples that, if they land on you, will leach your health. https://deathbattlefanon.fandom.com/wiki/Dracula_(Castlevania) Once in this next room, simply run straight across right, and through the door into yet the next room, killing Mermen and Slimes as you go. Basically, head left a few more screens. In Castlevania: Aria of Sorrow, Soma Cruz has been chosen as the next incarnation of the dark lord Dracula. In this very large room, you'll be faced with many obstacles and familiar enemies in an attempt to get to the only way out of the room - the doorway into the adjacent room in the northeast corner. You'll also fight small flying enemies called Ukobacks. How to Get the Strongest Weapon on Castlevania Aria of Sorrow. This room will bring you back underwater. Warp now to the middle-top warp on the castle map. Head left some more, and into a new corridor. You'll face the pesky Beam Skeletons often here, as well as the elusive Killer Mantle. Unfortunately, this is a bit lame compard to Biphron's attack. Once back up, swing a quick right into a new corridor. I've brought you full circle and completed another part of your map. In Portrait Of Ruin, Balore appears in the Nest of Evil as the first boss. Fight your way back through this room heading left. Both games follow a high school student, Soma Cruz, who has strange and dangerous magical powers. It's a small segment. Irish mythology Some of them are mounted by a ghost enemy, and some of them aren't. He's worth 1,000 experience points per kill, so feel free to level up here by leaving the room, coming back, killing the Big Golem, and repeating this as often as necessary. There are three worm creatures that come from the ball who shoot lasers. Badass Spaniard: Soma Cruz, at least in the translated version. Graham. Balore MP: 120/use The Strongest Punch in The History. There's a lot enemy resistance in here in the form of Tritons, as well as two new enemies we've yet to encounter - Dragon Pillar-like enemies that function underwater (called Fish Heads) and Skeleton Knight-like enemies with shields (called Dead Crusaders). With that said and done, go back right to the previous vertical corridor once more. Red orbs will appear in one of the four parts of the cross. Here, you'll have to traverse some pesky conveyor belts surrounded by damaging spikes, while Medusa Heads and new enemies called Erinys are flying at you from all angles. Use the Giant Bat skill and fly through the hole in the ceiling to the area above. Balore Balore is a demon most renown for its fear-inducing gaze. I recommend not equipping it. You'll fight Mermen and Disc Armors along the way. Primarily, you'll be facing off with the large devil enemy in the center of the room called the Arc Devil. If you don't, I suggest you read back and get them both, or you can't proceed in the game. The ball itself isn't too much of a challenge. In this small corridor, go right and ignore or kill the Slimes in the room. Climb up to the top of this room, fighting all of the foes, and once at the top, go right into the top corridor there. Drop down to the bottom of this room, go left, and begin climbing once more on the left side of this room. The only way to escape from this evil fate is to escape a mysterious castle. Go downward, and when you can go left under the save room, do so, killing Durgas on your way down. In this corridor, head left. Welcome to our collection of Castlevania: Aria of Sorrow, cheats, cheat codes, wallpapers and more for GBA .Visit our dedicated Castlevania: Aria of Sorrow message board to discuss this game with other members. What we have to do is get the boat going and use it as a platform to get up to the platforms in the upper right side of the room so we can proceed onward. 2.) Then go back to the previous room, and go left down the corridor there. When you get to the end of this corridor, go right into the next room. Work your way rightward until you come to a platform above the water that leads through the ceiling to the room above. With that in hand, we can go on and explore other areas of the castle. The only way to escape from this evil fate is … When that's gotten, head left back to the large room we accessed by use of the Giant Bat soul. This time, you have to fight them. Grab it, then go back right to the previous room. Go right and don't fall through the gap, but instead jump over it and go through the door in the northeast corner of the room this time, to the adjacent corridor. In each room, you can fight a bunch of enemies (and a boss in one) and gets some goods at the end. Climb up this long vertical corridor, killing or avoiding the familiar enemies you will undoubtedly come across. In this large room, you'll find a boat along a corridor going downward. Then, go right into the next room. Go up to the top of this room, where you can go left or you can go right. Go through this door into the next corridor. ; When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in the game more powerful, you need to own more copies of it to use them at their full potential.. Instead, jump on the platform at the door and follow it above the Beam Skeletons. When he's had enough, he will perish. Now, you can slash at him, throw knives (or whatever) and have these fireballs constantly smashing into the Legion body, which is essentially made of five parts. The only way to escape from this evil fate is … In here, fight the Arc Demon and kill him, and then grab the two items in this room - the Dainslef (a sword), and Ancient Book 2, the primary reason we came here! Save your game and heal, then go left to the previous room, where you should probably battle the Bomber Armor and Slime again before proceeding upward. Climb all the way to the top of this vertical corridor, and then go right into the room at the very top. Winged Skeleton MP: 23/use The first soul you get, you throw a spear at a low arc. At the end of this short passage is an Elfin Robe. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. Balore enters the scene, only peeking his face and arms into the room, unable to enter due to his colossal size. At the top of the room, you'll find a door going right into the next room. With the power of the soul of the Giant Bat, fly around this room. Here, go left into the next room, and you'll run into a Super Potion. The bodies on the outside are in four segments, and the circle in the middle, the life-blood of the foe, is in the center, guarded by the bodies. You will soon learn the meaning of that. As you head left down this dead-end corridor, you'll fight a few Werejaguars. Make sure to add it all to your map and ignore the sword on the platform near the doorway out of the room - we can't get it. This corresponds with your Game Boy Advance's D-Pad, in which you have to press in the direction the orb appears to move on to the next one. At the end, fight the Giant Skeleton enemy. You'll fight many familiar foes in here, as well as a new wheel-like enemy called a Bael. Here, you can go left or right. The first door on your right below the one we entered this area with is a save room, one which we've been to before. Obtain Leviathan in room with flesh golem before Balore fight . It makes no difference if they are or aren't except for one thing - if they aren't, you can jump on top of them and in this way completely avoid fighting them. That's a lot to see here, and many enemies to fight - primarily, Tritons and Fish Heads. Balore is first seen in the tail end of the opening sequence of the game, where he emerges from underneath the ground shortly after Dario Bossi's counterattack on Soma Cruz (with Balore presumably having been summoned by Celia Fortner as backup). When he's finally about ¿ damaged, his other eye will open and he'll begin to shoot a fire beam along the ground that is also hard to avoid. Punches real strong-like, similar to Balore, but weaker. Japanese name Leave the big room here through the door we originally found it via, the door at the top left of the room. Balore is taken from the Celtic mythology of Ireland. The player can also stand on Balore's fist to be at level with his face. ///// 8.Balore Weakness:None Tolerance:None Experience:16000 Description:Demon with a fear inducing gaze. Werewolf MP: 28/use Lights a flame where you stand. Though, it's probably more dreaded for two of its other attributes: Its humongous size and its terrifyingly overmuscled limbs. In this room is a sword waiting for you, the Osafune. Drop down to the very bottom of this corridor, and fall through the floor to the corridor below. Then go right into the next room. Wait, maybe Death wasn't the hardest boss. He is a demon whose very gaze induces terror. The weapon is strong, but being elemental and somewhat enchanted, it brings down other stats and only works well against those weak to ice. With that in hand, go back down to the previous room, the big room. In Dawn of Sorrow, you can find Excalibur, though it is rather humorously still stuck in the stone, since Soma isn't a reincarnation of King Arthur, but of Dracula. Weak but has good distance. This time, go through the floor at the right side of the room to the area below. Again be careful of the spikes as they come down. One of each is waiting for you in this corridor. Climb this area, avoiding or killing the Slime there. You'll fight weak, early-of-the-game enemies here - Skeletons, Bats and Tiny Devils. Kill the Needles in here and approach the end of the room, jumping up and to the right, where you get a new weapon called the Rahab's Sword. Item Challenge If it seems like you've done everything possible in Aria Of Sorrow and don't know what to do, try filling in each of the enemy drop items in their profiles. Leave this room to your left. VS Collector. ... Gocha - While he did not directly help me, he provided some useful memory addresses in one of the Aria of Sorrow thread. In here, head left, killing the Witch and going left into the next room. The closest thing Aria of Sorrow has to the cross boomerang subweapon. Here, you'll find a HighPotion. In this small room, you will find a High Potion. 1200: 1000: Dance Hall: Chaos: Consists of Dracula's 3 souls. In this large room, the objective is to climb up to the very top. Available in normal, high and low quality. He has the same appearance and attacks from Dawn of Sorrow, only now faces the opposite direction, which may slightly confuse players who were familiar with his attacks in the previous game. Grab that, then go back to the previous room and this time go right and into the corridor there. This is where the Arena gets truly interesting. The last candle in this dead-end corridor has $1,000 in it. Grab that, then go back left and up to the previous vertical corridor once again. With it, we can now go get the Ancient Book 2, and get a crapload of other stuff as well. Equip the Buer soul and have that turned on. The first door that you come to below the save room to your left is your next target. Box Art. Use the Undine soul to stand on the water surface, and then double jump to the platform above, and then through the ceiling. When they are going up, cross over and grab the Rare Ring there, which increases luck and allows more rare items to appear from foes. You get the Giant Bat soul anyway in the room after the boss room. Here, head right down this corridor, slaying many a Persephone and Valkyrie as you go. To do so, you have to slowly push the boat, and as it slides downward, jump on it quickly and ride it until it crashes into the wall. In this small room, smash the coffin for some goods and go right into the next room beyond that. You can now go back right to the previous room, fighting the Tritons, Fish Heads and Dead Crusaders we earlier battled, and go back through the right door in that room to the next area. Though, its sheer size is hardly the issue because the demon is usually embedded within a wall or stuffed between the floor and ceiling of a narrow castle chamber. Once back in this room, kill the Slimes and Mandragora, and go left again into the next room. Nothing too crazy, nothing too in-depth. Boss Rush speed run of Castlevania: Aria of Sorrow, done on July 17 2005. Then, go back left to the previous room.
. This room is very large. Kill the Dead Crusader and Skull Millione, and then head left into the next room. Go left through this next vacant room, and then left again to a vertical corridor with stained-glass windows in the background. Work your way rightward, first killing a mounted Nightmare. VS Balore. Go back right through the boss lair, and right again to the elevator. Here, drop through the floor to the room below, then go right into the adjacent corridor. This room is rather large as well, and as is the trend now, we've been here before. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, NTT Pub Castlevania: Aria of Sorrow Official Guide, NTT Pub Castlevania: Akatsuki no Minuet Official Guide, Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack, DoubleJump Books Dawn of Sorrow Official Strategy Guide, Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide, Castlevania: Portrait of Ruin Original Soundtrack, BradyGames Castlevania: Portrait of Ruin Official Strategy Guide, Konami Akumajō Dracula: Gallery of Labyrinth Official Guide, https://castlevania.fandom.com/wiki/Balore?oldid=304236, Unleashes a devastating energy beam from one of his eyes, Smashes the player with his powerful fists. In the castle's Dance Hall, you'll see an area on the map at the very top of the left side of the Dancehall that hasn't been touched yet. Go through the corridor, and enter the castle's Arena. Not all that useful - don't equip it. Go right from the elevator at the bottom. This room is super long and super complex. As a child, Balor was observing druids preparing noxious spells and the fumes entered his eye, this granted his eye incredible destructive power and so his eyelids grew heavy so that the destructive forces could be contained behind them. But because we now have the Galamoth ability, his time attacks are of no use on you. This is how I personally took care of Legion. Here, kill the Witches and go right to the door. It makes enemies drop money more often, but not worth wearing at the sacrifice of stats. I'll give you rough instructions to explore areas of the castle now open because of the Giant Bat soul. Subscribe. When the foes are all slain, go right into the next room. Fight more Slimes, Bomber Armors and the like. Balore, truly, is as intimidating as it is deadly. These foes are basically horses that run back and forth. DESCRIPTION: this is a run of aria of sorrow's boss rush mode as soma "it expired three years ago" cruz, timing in at 1:21:38. in the course of making this run, i found out several interesting things about how the game works. With that in hand, swim back to the surface after heading back left, fighting off the Needles and Fish Heads once more. Once back in the elevator, go back to the save room a few rooms back, save and heal, then come back to the elevator. At the end, you'll find a money bag sitting on a pedestal. The easiest way to defeat him at this point is to use the Medusa Head's soul, Vector ZERO, to hover near his eye, avoiding the ground fire and gaining a clear shot. Explore this large room, adding it all to your map as you go. Here, you'll meet up with Yoko Belnades and and Graham Jones. In this corridor, go right, killing the Nightmares in the room, as well as a new foe called the Flesh Golem. This wall make two fireballs constantly rotate you.
Boss: Legion
Legion is a rather large and intimidating boss. They are difficult to avoid. This is probably the easiest of the Arena challenges (thankfully). Going left once more will bring you to the initial corridor in the Underground Cemetery. Then, go right and into the next room. Selecting 1967 brings up a menu, which allows for testing objects and enemies. In this long corridor, you'll meet many a Ripper as you go. A giant imprisoned in the depths of the castle from times long forgotten. Then, go right, leaving the save room, and climb up to the room above. Once that's gotten, go back left to the previous room, and fall all the way down the room, and through the floor back to the previous area. Ancient Book 2, however, was unavailable up until this point in time because we hadn't, up until now, had the Giant Bat soul. This next room is a rather large space with a whole lot of enemy activity. Here, climb up to the top of this vertical corridor, killing Valkyries, Curlies, Imps and a Nemesis as you go. In here, you can go right, or you can go up. 1 Overview 2 Gallery 3 Trivia Diverse weaponry of gigantic proportions decorate the walls of the Arena. Basically, you want to work your way through this room covered in water and whatnot to the door leading out of the room at the top left. Balore is weak against Piercing and Slashing attacks (both attributes being easily obtainable at this point of the game) and shouldn't pose much of a threat. Graham will be attempting to kill Yoko as you walk in, but he barely gets the job done, feels interrupted, and flees the scene. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Fall down to the bottom of this corridor, killing or avoiding all of the familiar foes in your way. Balore as he appears in Portrait of Ruin. Deep in the Underground Reservoir, there's a large room with a humongous flowing waterfall on the right side of the room. Once there, go right and out of the warp room. You'll have to re-fight (or plain avoid, which is a bad idea experience is good) the Lubicants. You'll find the sword named Laevatain here. In this next room, simply drop down and quickly run left into the bottom most hole in the wall in this room, before the slew of enemies get to you. These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. In here, immediately be ready to fight some Gargoyles, as well as a new enemy called a Gladiator (who are incredibly annoying). Manticore is used in 2 ways: One is simply travel through long rooms. Once in this corridor, begin to head left, killing Gorgons, Tritons, and even a Poison Worm as you head left. Drop down to the bottom, and this time, go right into the next room. Fight off some Needles and Fish Heads as you go down. Go left again and save your game and heal in the save room. Then go right into the next large room. Fight off the various enemies here and get to the bottom of the room, where you can go through the floor to the room below. At the top of this place, head left into the next room. Gallery This leads you back to a vertical corridor we've been to already. This will give you height so that a double jump combined with the height given by the boat will boost you to the platforms above. He can be annoying, but overall he isn't too difficult. If you've been following the walkthrough up to this point, you should have Ancient Books 1 and 3 in your inventory already. The only aspect of Aria of Sorrow that is even intended to be original is the game's Soul-based magic system. Demon Make sure to see that before leaving this room. At the end of this dead-end corridor, a piece of armor, the Armor of Water, will be waiting for you. The Spriters Resource - Full Sheet View - Castlevania: Aria of Sorrow - Balore Wiki Sprites Models Textures Sounds Login His right eye has the ability to unleash a devastating energy beam (the Portrait of Ruin version is just an horizontal-swapped sprite of the one in Dawn of Sorrow, making him fire from his "left eye" instead). This time around Balore has been completely redesigned. In here, you'll fight a rather massive enemy called a Big Golem. The most recent interpretation shows severe damage to Balore's face (perhaps a remainder of his childhood incident), as well as a deathly gray color to his skin in Dawn of Sorrow onward rather than the normal, somewhat bronzed tone he had in Aria of Sorrow. As you work your way downward, you'll eventually come to a door leading right. The strongest weapon in the game is called the Claimh Solais and it can be a pain to find. Be weary of the bodies that come from the Legion, who constantly walk around. When that's all said and done, we need to go to the castle's Top Floor. Jump over the gap in which we just came up here in, and fight the Beam Skeleton, as well as another new enemy called a Skull Millione. Leave this room through the left door as well, into yet another previous room. When the bodies finally shed, the ball in the center starts to bounce around and do its own thing. You'll fight a Werejaguar and a Killer Mantle as you go left, as well as two of a new enemy - the Red Minotaur. In Castlevania: Aria of Sorrow, Soma Cruz has been chosen as the next incarnation of the dark lord Dracula. Once that's done, don't go right into the next room until you explore the rest of the room above that. The main thing of interest in this particular room is the $2,000 bag on a solitary corridor protected by many Needles at the left side of the room. Fight the Killer Mantle, Werejaguar and pair of Red Minotaurs once more, and then go right again into the vertical corridor. Go through the door and the next corridor, and enter the castle's Top Floor. Fly up there to get those areas onto your map, and grab the Tallhammer up there as well, although it's probably too weak to equip at this point in the game. Beam Skeleton MP: 28/use One is the Poison Worm, who is basically a weak worm (like the Giant Worm), but one that can poison you if he hits you. Gaming Quiz / Castlevania: Aria of Sorrow Bosses Random Gaming or Mythology Quiz Can you pick the bosses from Castlevania: Aria of Sorrow? At the top, you'll find Ancient Book 3. At the end of the corridor, go right into the next room. This will show you the quickest way to get through the game, but that's about it. Then, head back right and drop through to the watery passage below. In this corridor, head left as you kill the two Nightmares and Flesh Golem again. Balorwas the king of a race of giants known as the Fomorians who possessed unusual physical properties, Balor himself having only one eye. He can take a hell of a lot of damage, so practice patience. Castlevania Aria Of Sorrow Episode 24: Boss-Balore - YouTube The other is a rather annoying tree enemy named Dryad. Balore's face is the target - primarily his eyes. Ride it up to the very top and go left.. Go right down this corridor, fighting Werejaguars and Killer Mantles as you go. Once he's slain, go left into the adjacent room. I planned on having it for Balore, and wound up hitting 15 on the last enemy I killed before him. Then go right into the next room. Go through to the next room to your right, which is a save room. Go right, and into a boss lair. ... also if anyone is looking for basically a harder set for this game try out Aria of Sorrow Alter: 2 Jan 18:55 2021 : Platinado! Once down here, kill the Killer Mantle, then go left into the save room there, where you can save and heal. In this phase, his DEF drops to 10. Here, you'll fight another new enemy called a Nightmare. Then, a hand comes from the background and crushes the bat, and the boss fight begins. After warping to the right place (as described in section XV), walk right and out of the warp room. Bat MP: 5/use Lets out a small sonar wave with pathetically short range. This room is full of Beam Skeletons, but they really shouldn't concern you as of now. Powerful fists will continue to grab at you and never miss a beat order, there is too... Annoying tree enemy named Dryad some of them are mounted balore aria of sorrow a ghost,... Sorrow cheats to be at level with his and the like first small initial,... 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