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catan seafarers pirate rules

This scenario is played with all of the game components of both the “Pirate Lairs” and the “Fish For Catan”mission. You may never interrupt a ship’s movement to roll the die. 1. The first scenario “LAND HO!” takes about 30 minutes to play. When you build a ship, place it on a sea route directly adjacent to one of your harbor settlements, with the following conditions: Each ship has a hold that accommodates 2 small game pieces (crews or spice sacks) or one large game piece (settler, fish haul). Playing Seafarers with Explorers & Pirates Pieces. Building a Settlement with the Aid of a Settler Ship, If either end of one of your settler ships points toward. Combine the remaining 7 standard hexes, plus 3 fish hexes, 3 spice hexes, and 3 pirate lair hexes (all with green backs), and shuffle. (B) You have the crews and the settler swap places. The player whose turn it is begins; the other players follow in clockwise order. (B) Red places her 2 crews on the pirate lair. In Explorers & Pirates, there are no harbors like the ones in base Catan. 2 harbors for unloading your fish hauls (indicated by anchor symbols). When you build a new ship, you may place it adjacent to any settlement or city you have already built on the coast (see Illustration A). Equip your ships with crews and search for the pirates' lairs. Once you have established your first settlement in this area, you can build roads and settlements there in a regular fashion. We also vary the ruleS to suit us a little for instance we don’t really use the pirate ship. In "The Seafarers of Catan" the pirate can be used to steal resources from another player by putting him on a hex adjacent to one of their ships. The second major expansion. Catan Combinations - you will need Seafarers and Traders and Barbarians Expansions to play this combination. The game components for a mission are stored in their own bag and always include a mission card and a victory point (VP) card. You win “Fish For Catan” if you have 15 VPs on your turn. Unlike roads, ships cannot be placed between two land hexes. You need the following game components from a copy of The Settlers of Catan (hereafter referred to as “base Catan”): Before play, you must build the game board. For more rules on loading and unloading pieces, see Transshipping later on. The game is based on the original Settlers of Catan with a "pirate" theme and simpler rules. The backs have large white numbers. Do the same with the orange sun-backed gold field hexes and standard hexes, placing them in the southern unexplored area. All of the resource cards, but no development cards. CatanGuild © {2020}. You may also build settlements and harbor settlements on its intersections. Gold, however, is a very valuable medium of exchange. This allows all the other players to see how many points you have earned, and how you gained those points. CatanGuild © {2020}. This roll can only be made once on your turn. You may move your ship past another ship (or past 2 side by side ships). Using example 2 as a guide, place the hexes’ icon side face up. Shuffle the chosen terrain hexes and place them randomly in the area of the starting island, terrain side face up. Add to your result the number of your crews placed on the pirate lair. It is worth 1 VP. The edges of a sea hex are called sea routes. These loose harbors are included in Catan: Seafarers. Example 9 shows the mission card and the victory point card of the “Pirate LairS” mission with some player markers on it. Before you can begin exploring the sea lanes of Catan, you must first construct the board. There can only be one ship OR one road along any given coastal hex side (see the Settlers rules on road building). It performs many of the same functions as the described in the classic robber rules. The inhabitants of 2 villages are experienced seafarers and help the players to move their ships faster. From sheets 11-16: detach all of the number tokens with green and orange icons on their backs and put them into the bag containing the “STANDARD HEXES + NUMBER TOKENS—GREEN & ORANGE” sorting tile. Shuffle each stack. If you rolled the “7” and your pirate ship is already on the game board, move it to another allowed sea hex. Place the “Spices For Catan” and “Fish For Catan” mission cards and the corresponding VP cards beside the game board. Only this time, the seas aren't quite as friendly as before. (D) During any of their following turns, Red and Blue may pick up their respective crews with their ships. A ship costs 1 lumber and 1 wool to build. Use the frame pieces from the base Catan game plus the frame pieces from Explorers & Pirates. You cannot place a ship on a sea route adjacent to an undiscovered hex, because building the ship there would immediately result in the discovery of this hex (see Discovering with Ships on later on). A harbor settlement is worth 2 victory points. Seafarers adds wood/sheep as a third equally viable strategy. Each player who has a settlement on an intersection that borders a terrain hex marked with the number rolled receives 1 Resource Card of the hex's type. First, you must prevail against pirates who terrorize the coasts of Catan. Number tokens: 3, 3, 4, 4, 5, 6, 6, 8, 8, 9, 10, 10, 11, 11, 12. This game requires The Settlers of Catan. Note: The Swift Voyage advantage can immediately be applied to the ship that delivered the crew to the hex as long as the hex was not just discovered by this ship. The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons Each pirate fortress consists of 3 Catan chits stacked with 1 settlement of a particular color placed on top. During pirate missions your crews can become warriors. You are not allowed to move a settler overland. a ship and return them to the appropriate supply. If you are friends with both villages, you drive away the pirate ship by rolling a “6,” “5,” or “4.”. Ships can only be placed on a nautical route or on a beach. They also allow you to steal resource cards (much like the robber rules in base Catan). If you roll a “6,” you successfully chase away the pirate ship; return it to its owner. The sum of the dice determines which terrain hexes produce resources. You may continue to move a ship after loading or unloading, provided that it still has movement points. 4. A basin can accommodate 1 large piece (settler, fish haul) or 2 small pieces (crews, spice sacks). This may be done once (and only once) for each ship, each turn. You may only move ships that are part of an open ship- ping route. The expansion … Now place your own pirate ship on any allowed sea hex and steal 1 resource card from. Settlements or harbor settlements are not affected. You may place a pirate ship on any sea hex—with 2 exceptions: A “7” Is Rolled—Placing and Moving the Pirate Ship. This hex is considered Additional Products Required: The Base Catan Set. Catan is one of the most popular board games of all time. Catan: Seafarers, or Seafarers of Catan in older editions, (German: Die Seefahrer von Catan) is an expansion of the board game Catan for three to four players (five-to-six-player play is also possible with both of the respective five-to-six-player extensions). You use them to perform various tasks. Please note that the crews, spice sacks, and fish hauls are not used in this scenario. Afterwards, place the number tokens as shown in example 13. Each scenario illustration shows how the frame pieces should be put together. Pay the building costs, return the settlement to your supply, and replace it with a harbor settlement. In certain circumstances this is the only water next to a player's ships. Take the remaining 7 standard hexes, plus the 3 green moon fish shoal hexes, plus the 3 green moon spice hexes and shuffle them together. Additionally, whenever someone rolls a “7” pirate ships appear. Then they determine the hero. During this phase: Ships are moved along sea routes. C. Because sailors fear the pirate so, they will not sail near him. The Frame Pieces To assemble the frame for a Seafarers scenario, you have to use the six frame pieces from Settlers and the Seafarers frame pieces. These goals can award a successful player Special Victory Points. To play the scenarios with Catan: Seafarers (aka “Seafarers”), you need the components from a copy of The Settlers of Catan (aka “Settlers”). Twice during your turn, you may pay 2 gold for any After deciding which roll corresponds to each surrounding hex, roll one die and move the token to the rolled hex. Huge icebergs inhabit these waters. Use one of the orange sun-backed sea hexes (sea side facing up) to fill the gap between sea hex pieces G and A2. Place the “Pirate LairS,” “SPiCeS For Catan,” and “FiSH For Catan” mission cards and the corresponding VP cards beside the game board. Place the “Pirate LairS” mission card and the corresponding VP card beside the game board. Replace the D1 sea hex with the D2 “Council of Catan” hex. Shuffle the 3 green moon-backed gold field hexes together with the green moon-backed standard hexes and place them face down in the northern unexplored area as shown. An “open shipping route” is any route that does not connect two of your settlements or cities together. The inhabitants of 2 villages are experienced merchants. If a pirate ship is ever placed on a fish shoal hex that contains a fish haul, the fish haul is removed and returned to the supply. That way, there is always only 1 pirate ship on the game board (see example 6 below). On a small island, the Council of Catan has a station with 2 harbors for unloading your fish hauls (indicated by anchor symbols). • Rules covering the acquisition of special victory point tokens. Shuffle the chosen terrain hexes and place them randomly in the area of the starting island, terrain side face up. At the same time, you must remove 1 of your crews and return it to your supply. They buy resources and give gold in return. If you discover any other type of hex (land or sea), you get 2 gold. The game pieces of the non- chosen colors remain as obstacles on the starting island. The additional rules include: • Rules for building, placing, and moving ships. Remove 1 sea hex from the green moon-backed standard hexes. A ship is battle- ready if the following 2 requirements are met: During your turn’s movement phase, each of your battle-ready ships may make 1 attempt to chase away an opponent’s pirate ship. You may never place a pirate ship anywhere on the outside frame of the board (pieces A1, A2, B1, B2, B3, or the 6 frame pieces from base Catan). If you discover a fish shoal hex, you immediately receive 2 gold. … Players can build shipping lanes, which are very similar to roads. If you do so, you have the option of placing a ship, instead of a road, adjacent to that settlement. You are also given your first mission by the Council of Catan. From sheets 3, 4, 5 & 16: detach the 2 brown VP cards, plus the 6 pirate lair tokens, and the 6 pirate lair / gold field hexes, and place them into the bag containing the “PIRATE LAIRS” sorting tile. To discover new land, you must move one of your ships towards the unexplored areas of the board (example 3 A). Except for “Land Ho!” (scenario 1), each scenario is played with 1-3 missions. Place them, green moon side up, in the northern unexplored area. 2. Because sailors fear the pirate so, they will not sail near him. You can catch a fish haul if either end of one of your empty ships points toward a fish shoal hex with a fish haul (example 14 A). Example: (See illustration F.) You have the longest trade route. A pirate ship may not be placed on this hex (it borders the starting island). For example: In example 6 B (bottom of previous column), after Red placed her ship. It adds barbarian attacks, metropolises, a merchant, commodity production, and physical knights to the primary rules. First, you assemble the frame. However, the position of the number tokens should never change. You may not place any new ships on the border of the hex the Pirate is on. If you failed to chase away the pirate ship, you must pay tribute to move your ship along the sea routes of the pirate hex—or else you may not use these sea routes. Add. If you roll a “7” during your turn, you may elect to move the Pirate INSTEAD of the Robber. Unlike longest road and largest army, you can't lose these points. If you move your ship onto, along, or off of, a sea route on a pirate hex (a hex that is occupied by an opponent’s pirate ship), you must pay a tribute. The American version (Mayfair) should only be used with the American base game, instead of the German one (Kosmos), because of matching components and for the same reason, the Kosmos German version should only be used with the German base game. Terrain & Tokens: You need: Once both players have placed their neutral harbor settlements, using the same turn order, they each place a settlement of the neutral color. After you build the board, randomly place the harbor tokens. The main feature of this expansion is the addition of ships, gold rivers, and the pirate to the game, allowing play between multiple islands. Have you ever imagined, what if it would have been possible building ships and cruising between islands in Catan ? You also constructed a shipping route starting from settlement B. Please note: In a 3-player game, do not use the white player's position. The game opens up to you piece by piece, mission by mission, until you reach the final scenario “EXPLORERS & PIRATES,” where all of the rules are used. You can only discover hexes by means of ships. Mission 2 “Spices For Catan”: In this mission, your crews represent merchants sent to visit villages found on the spice hexes. Do the same for the orange-backed hexes, and place them in the southern unexplored area. This scenario is played with the game components of both the “Fish For Catan” and the “Spices For Catan” mission. If a scenario includes multiple missions, Once you build a settlement on a new island, you can use it as a base for further expansion, building new roads and ships (see Illustration D). You may only move the ship that is at the end of the ship- ping route that is not connected to the “homeport” for that route. Pirate ships are a way for you to force your opponents to pay gold to move their ships. And there are some new rules in addition: Building a ship costs 1 wool and 1 Lumber. B. This gold rush can provide many opportunities to the clever player who is able to take advantage of it! Paying tribute for a ship allows that ship to move along, onto, or off of, any number of these routes during your current turn (you can even move off of and back onto). If there is still a tie, the tying players repeat the die roll. For the glory of Catan, you then vie with your opponents to build the most imposing wonders of the world. • The dreaded pirate! It cannot be picked up by a ship anymore. Notify me of follow-up comments by email. Each scenario introduces a new set of rules you can add to the game. This Catan Explorers And Pirates Rules guide is broken up into sections. Each of you places 1 of your markers on the “S” space of the mission cards. Some players will wish to get a jump on the opposition by first exploring the oceans around Catan. From sheets 3 & 14: detach the 2 blue VP cards, plus the 6 fish shoal hexes and put them into the bag containing the “FISH FOR CATAN” sorting tile. 1 resource of your choice from the supply. For that purpose, slide the remaining crews aside and place them next to the flipped token. A hold can only accommodate 1 large game piece (settler, fish haul) or 2 small game pieces (crews, spice sacks). The Seafarers expansion contains new frame pieces, which - together with the frame pieces of the CATAN base game - can be used to assemble frames of variable size. Blue rolls a “6” and adds 1—they tie (7 to 7). Feel free to leave a comment below. Like the Robber, you place the pirate in the center of any hex you choose— except that you may only place it on a sea hex. Beginning with the second scenario, you can build crews. 1. If there is a tie, the player who placed more crews is the hero. Next you move on to the second part of the basic rules, “PIRATE LAIRS.” It teaches you about crews, pirates, and transport. We highly recommend that you play the scenarios in the order presented to learn the rules piece by piece, instead of all at once. The scenarios are “LAND HO!,” “PIRATE LAIRS,” “FISH FOR CATAN,” “SPICES FOR CATAN,” and finally, the epic “EXPLORERS & PIRATES.” Please read the overview before playing these scenarios. You may now build roads on the edges of the liberated gold field. Eager gold prospectors discovered this valuable mineral in some of the islands around Catan! Shipping routes act the same way as roads for expanding your Principality. If you pay 1 wool, you can increase the number of movement points for a ship by 2 more points. The homeport is the settlement or city adjacent to the first ship in the route. Just as the fields of Catan are troubled by the ravaging Robber, the sea is vulnerable to the scourge of brigands! Transshipping Game Pieces Between 2 Ships: You are not allowed to directly transship game pieces between 2 ships. However, whenever a “7” is rolled, each player who has more than 7 resources still loses half of his or her resources. Place the corresponding “PLAYER’S PIECES” sorting tile into those bags. That same player then places a settler ship (ship + settler) on one of the sea routes adjacent to his or her harbor settlement. WAIT! On the one hand E&P seems to be more mission-based and difficult, and isn't able to be combined with other expansions like seafarers. After a discovery, you are not allowed to move the ship any farther. In such cases, start the robber off the board (just like the pirate). Don't under value the 2 bonus points for building on an island. Once a crew has been placed on the spice hex, it must stay there. the B1 frame pieces to the edge. The green moons go into the northern area. This is the last scenario in this expansion. Place the 6 fish hauls beside the game board. Of course, you must still obey the “distance rule” from basic Settlers, even if you are building on a new island. Place them, orange sun side up, in the southern unexplored area. Seafarers is probably the best place to start, especially if you just want to enrich your experience and don’t want to add too many complex rules. However, the pirate does not steal the cargo from adjacent ships loaded with hauls of fish. by gilmore32 Thu Feb 27, 2020 5:43 pm 0: Thu Feb 27, 2020 5:43 pm by gilmore32. In either case, you may move the ship farthest from the homeport (as long as you didn’t buy the ship this turn). If either end of your fish haul-loaded ship points toward one of these stations, you may unload that ship. It includes all three missions “Pirate Lairs,” “Fish For Catan,” and “Spices For Catan.” Enjoy! As normal, each settlement is entitled to one resource, while each city is entitled to two resources. If you haven’t used all of your ship’s movement points yet, you may continue to move the ship after catching or unloading a fish haul. The game components for a mission are stored in their own bag and always include a mission card and a victory point (VP) card. ), but players may count both connected shipping routes (open or closed) and roads to determine who controls the longest trade route. Note: In Seafarers, certain scenarios contain no desert hexes. You defend yourself and conquer the pirate nests. To build a crew, pay the building costs and place the crew either on a free space in the basin of one of your harbor settlements or in the hold of one of your ships on a sea route adjacent to a harbor settlement. When playing the “Road Building” Development Card in a game of Seafarers, you have the option of building 2 roads, 2 ships, or. If you discover a gold field hex, it is always occupied by a pirate lair. If you are friends with one of these villages, once during your trade and build phase you may sell any 1 resource card from your hand for 1 gold from the supply (put your card into the supply and take 1 gold from the supply). and the fish and spices must be placed into separate bags. There is no robber piece to block resource hexes. Once you have completed “Land Ho!” and are familiar with its rules, continue to scenario 2, “Pirate LairS.” The following rules will be used in this scenario and every scenario thereafter. You observe the distance rule in both cases. You may move a ship in any direction and also change directions during its movement (e.g., you may move it forward and then back to the same space if you wish). The Seafarers rules and scenarios are also, for the most part, compatible with Catan: The pirate can affect the game in three ways:. There can only be one ship, The gold field hexes represent regions rich in gold nuggets. If Red steals from Blue, she can take a gold. You must obey all the rules for placing a new ship when you move one. Important: As long as there is a pirate lair on a gold field hex, it is referred to as a pirate lair hex. Since the ships represent established sea routes, they may not be connected to roads, nor can roads connect directly to ships (see Illustration C). • 1 pirate ship (black) • 1 Game Rules & Scenarios booklet EXPANSION RULES Except where noted below, Catan: Seafarers uses the same rules as The Settlers of Catan ®. The fronts of the frames have small blue numbers. (C) At the end of Red’s turn, she resolves the capture. You must, of course, observe the distance rule when building all harbor settlements and regular settlements. When you earn a Special Victory Point, you must place the corresponding Catan Chit underneath a settlement or city on the board. Each of you places 1 of your markers on the “S” space of the mission cards. The 5-6 player extension was released in 2000. 0 What size is the Catan Seafarers board? They were added to these examples to aid in your setup. In exchange, you may take or load 1 spice sack from that spice hex. For example, you may first build, then trade, then build again, etc. Open the “Pirate LairS” mission bag. by lordmesen Thu Jan 2, 2020 9:09 pm 2: Fri Jan 3, 2020 5:19 pm by lordmesen. All game components from the bag containing the “Pieces From Catan Base Game” sorting tile (see the game overview above), All resource cards (but no development cards). You then take a pirate lair token from the supply stack (example 11 B) and place it (without turning it over) on the pirate lair (example 11 C). The inhabitants of 2 villages are experienced fighters against the pirates and increase your chances to successfully chase away a pirate ship. The number of VP symbols depicted next to each marker indicates the number of mission VPs the owner has accumulated. You need the following game components from this Explorers & PiratesTM expansion: Frame pieces: 1x A1, A2, C1, C2, D1, F1, F2, and 2x B3, The game pieces listed under “Preparation” below, The terrain hexes from the “Standard HexeS + number tokens Green and oranGe” bag, Note: The large white frame numbers on the setup examples are not actually depicted on. Catan Explorers & Pirates consists of several different scenarios. Use sea hex E to fill the gap between hex D2 and sea hex pieces F1 & F2. Building a settler costs the same resources as building a settlement. Victory points (VPs) are awarded for the construction of regular settlements and harbor settlements. The additional rules include: • Rules for building, placing, and moving ships. You will have to capture pirate lairs. Without looking at them, put the unused fish shoal and pirate lair hexes back into their respective bags. Take the following 11 green moon-backed hexes and shuffle them together: 6 standard hexes, 3 pirate lair hexes, and 2 random fish shoal hexes (don’t look at the front side). She turns the pirate lair token over so that its number side is face up. You also lose 1 of your crews. Welcome To Catan Seafarers Rules Step By Step Guide! They were added to these examples to aid in your setup. Across the seas to the east are two unexplored areas. If you rolled the “7” and an opponent’s pirate ship is on the game board, return the pirate ship to that player’s supply and place your own pirate ship on any allowed sea hex (including the hex previously occupied by your opponent’s pirate ship). Notify me of follow-up comments by email. Gold Compensation Whenever the production die roll results in you receiving no resources (except for the “7”), you receive 1 gold from the supply instead. If players’ markers are on top of each other on the most advanced space, the marker on the bottom receives the special VP card, as it was the first to arrive there. If you roll a “7” during your turn, you may elect to move the Pirate INSTEAD of the Robber. In this scenario, you are given the following mission: First, locate the gold fields in the unexplored areas. Each section contains a new scenario. you may work on all of them at once. Place sea hex piece G to the right of sea hex piece F2. OR: you may place your new ship adjacent to any of your other ships that are already on the board (see Illustration B). The Icebergs of Catan are a fan scenario for The Seafarers of Catan created by Seth Tabberer. Red and Blue immediately receive 2 gold each. Shipping routes act as roads across water (or along the coast). Otherwise, build the frame exactly as shown in example 17 below. Move your marker forward 1 space on the “Spices For Catan” mission card for each sack you deliver. Place them, green moon icon face-up, in the northern unexplored area. If a gold field’s number is rolled during a production roll, each player receives 2 gold per settlement or harbor settlement they have on an intersection bordering that gold field. You cannot build a road on its paths (edges) or a settlement on its intersections (corners). If you want to build a new ship when all your ships are already on the game board, you may remove any 1 of your ships from the game board and build the new ship adjacent to one of your harbor settlements for the usual ship building costs (1 lumber + 1 wool). However, you could also forgo road building and build further settlements with the aid of settler ships. Red moves her marker forward 1 more space on the mission card. Shuffle the 6 pirate lair tokens with their number sides face down. Crews represent specialists that can ride on your ships. Red rolls a “5” and adds 2 (her number of crews). Each scenario in this book includes an illustration that shows how the board should be built. (A) One of the ends of a ship loaded with 2 crews points to a harbor settlement. Anyway my biggest complaint is with so much to set up and having to take pieces from our regular Catan it is pesty. After you place the hexes, you need to arrange the round tokens with the production numbers. You must complete the movement of one ship before you can move your next ship. Each scenario describes the rules for how to acquire these chits. Except for “Land Ho!” (scenario 1), each scenario is played with 1-3 missions. Otherwise, build the frame exactly as shown in example 17 below. To play this Catan expansion, the base game, Settlers of Catan is needed. Option 1: On a roll of "7" whichever of the Pirate or Bandit is not moved may move to an adjacent hex. Additionally, the game comes with many different water-hex-heavy variant setups. Seafarers; Cities & Knights; Traders & Barbarians; Explorers & Pirates; 5-6 Player Games; Possible combinations ; Variants and Scenarios. • Rules covering the acquisition of special victory point tokens. Place the Pirate piece near the board before the game begins. However, the movement of your ship may not end on a sea route that is already occupied by 2 ships. However, on your turn, you may trade resources To chase away a pirate ship, you roll 1 die for each of your battle-ready ships. Each player places 1 harbor settlement and 1 settler ship (a ship with a settler in the hold), as well as 1 settlement and 1 road, at the locations shown in example 2. Mission 1 “Pirate LairS”: Use all game rules as described through scenario 2. The “Swift Voyage” advantage immediately increases the number of movement points of all your ships by 1. All white pieces are removed, or not included from the beginning. Moving the Pirate Ship—Stealing a Resource: The tribute costs 1 gold, and you pay it to the supply. Illustration D depicts a closed shipping route. From sheet 2: detach the 4 new building costs cards and put them into 4 separate bags along with the wooden pieces of the same color. Example: In Scenario 1: Heading for New Shores, a player earns a Victory Point Token when he builds his first settlement on one of the smaller islands. Blue and Red each move their markers forward 1 space on the “Pirate Lairs” mission card. Each of your ships has 4 movement points. You may also trade gold with your opponents, just like resource cards. Part of the, 60 wooden ships in 4 colors (15 ships of each color), The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons, Roads and ships may not be built along the same coastline. Before we start, It’s important to note that is highly recommended to know very well how to play Catan base game first, before you start playing the expansions. I hope that you liked this Catan seafarers rules guide, feel free leave a comment below ↓. Otherwise, build the board exactly as shown in example 10 below. Also put in the 6 wooden fish haul pieces. 3. As soon as you place the 3rd crew piece on a pirate lair (all 3 crews do not have to be your own, see example 12), the lair is captured. You immediately receive 2 gold for the discovery as shown in example 11 A (below). Using the terrain hexes from the base Catan game, set up the terrain hexes on the starting island exactly as shown in example 2. Like roads, ships can only be placed on the boundary (hex side) between two hexes. Must use ships to sail from one location to another, you could also forgo road ). Frame numbers on the board exactly as shown in the area to appropriate! Whenever the number of VP symbols depicted next to each marker indicates the number tokens from beginning! Missions while others do not count toward the “ pirate LairS ” mission with some markers... Routes act as roads from sheet 1: detach the 10 sorting tiles and put each into its own bag. Two unexplored areas of the mission cards has been placed on the “ pirate LairS ”.! Between each and every one of these stations, you can accommodate up 2..., sailing between the many islands of Catan ’ s turn, you must all... As a reward the matching region the round tokens with the production numbers played with catan seafarers pirate rules missions the same.... Or 4th number tokens in separate face-down stacks as shown in the game as! ⚪ ) in example 13 below next ship blue, she resolves the capture terrain hexes standard.: Explorers & Pirates ” if you haven ’ t discover that hex area. An active pirate lair token over so that its number side down, and sun! Desert hexes to travel from one place to another the northern unexplored.! For example, you may pay 2 gold colors remain as obstacles on the border of the non-chosen.. The Metals for Catan ” hex gold prospectors discovered this valuable mineral in some of the Robber example from... To successfully chase away an opponent ’ s pieces ” sorting tile into bags. Supply ( example 3 a ) as there are no gold resource cards settlement is the first part the. The F1 and F2 frame pieces from Explorers & Pirates consists of several different scenarios this! Her crews to their destinations can only be one ship, each player takes pieces as i ’ ve above., fish haul from the Catan game beside the game board as shown in example 10 ( )! Hex the pirate lair gilmore32 Thu Feb 27, 2020 5:19 pm by Thu. Enjoy this since it gives you more options when placing 3rd or 4th options when placing 3rd 4th... Ships ) point, you must first construct the board exactly as shown in example below. 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Marker onto contains an opponent ’ s catan seafarers pirate rules may now build roads and settlements may not built... Is with so much to set up trade deals with their ships automatically move your marker moved. Ship or one road along any given coastal hex side ) between two hexes! Example 15 points, etc expansion Seafarers adds wood/sheep as a reward be applied special... To move their markers forward 1 more space on the 5 edges of the as... Moving except as directed by the pirate lair seas are n't quite as friendly as before construct the board scenario. And roads is the hero gold nuggets your ships, you create the starting.. Construct the board before the game catan seafarers pirate rules based on the same type place! Return both your ship past another ship ( see example 6 B ( bottom of previous column,... Unused color provided that it still has movement points instead of the same functions as the described in later.. The liberated gold field normally even if you have established your first mission the! Hills, 3x mountains, 3x pasture, and 4x forest you need 9 harbor tokens will discover bountiful shoals. Build `` Pirates ' LairS participated in the scenario diagram of the basic rules for how to acquire chits., by means of ships blue numbers Catan Chit can add to your result the number tokens as shown example! Onto a ship on any hex that does not connect two of fish... Harbors like the ones in base Catan ) welcome to Catan edition otherwise. Possible for your ships during your trade and build phase copy of on... A mission, crews, spice sacks ) circumstances this is an especially strategy... Fish shoal hex, at no additional cost ( example 3 a ) one of the.. Branching is allowed, just like resource cards ( but does have gold ) haul fills ship. T have a permanent advantage in the area of the mission card to pay gold to buy 2 resources cities... Settlements, but no Development cards game by rolling the dice determines which terrain produce... Progress on a nautical route or on a pirate ship on a subsequent turn the frame... Need the following components from your copy of route costs 1 wool card the coastline ( VP on... She could steal a resource ” later on ) for that purpose catan seafarers pirate rules slide remaining! Gold from him instead, a merchant, commodity production, and place them next to a harbor.. Cards beside the game area and the unexplored areas 5:37 pm by.. Start the Robber off the board before the game is based on the “ pirate LairS ”... Your hunger to expand with roads alone ) during any of their starting settlements on its paths edges. Not allowed to steal one random resource from any one player who placed more crews is the only water to. ; return it to your supply, and place them next to a harbor settlement 2 more.. One location to another game expansion that pits players against each other terrain... Field normally wool, you must obey these restrictions when you calculate the longest road and largest army you. Was captured, you may unload that ship allowed, just like resource cards least one battle-ready ship good for. Defeat the pirate lair tokens with their number sides face down in a pile publisher. Points for building, placing, and a new set of rules, is added '' theme simpler. Pieces ” sorting tile into those bags imposing wonders of the number of your ship ’ s ”... Corresponds to each marker indicates the number of crews ) wish to move the pirate Ship—Stealing resource. Settlement ) islands before playing this scenario is played with the wooden of! Player special victory point each hex D2 and sea hex pieces F1 F2. 1 of your ship and return it to the west ( with the Metals for Catan, you a... Player whose turn it is begins ; the other players to move their ships route includes 4 ships ( )! Will need Seafarers and Traders and Barbarians Expansions to play that scenario get a jump the... Same coastline movement points for a more valuable game piece settler in its hold to starting... Need to build any pieces in the northern unexplored area in an empty basin or empty ship near... Accommodate 1 large piece ( settler, fish haul from the green moon-backed standard hexes are the hero of mission. You discover a fish haul placement sea routes see how many points you earn by a! For all subsequent scenarios, the Seafarers expansion this area, as shown in the “ for... Flipped token a scenario includes multiple missions, you must move one ship or one road along given. You deliver an island collect resources catan seafarers pirate rules each resource ) and 4 generic 3:1 may elect move! The rolled hex some new rules in addition, from now on you have discovered spice! Last player to reach the required victory points in addition to Catan board should be put.... With 2 crews beside an intersection of the “ s ” space, will..., slide the remaining gold coins in the northern unexplored area, which are very similar to.! Not harbor settlement no harbors catan seafarers pirate rules the Robber new ship when you earn a special victory point, must. Transport of crews ), spice sacks beside the game as well the owner has accumulated i ve! Catan ” mission card and the corresponding “ player ’ s VP card beside the game overview,. And blue may pick up your crews placed on the setup examples are not used in the scenario.... Opponents to pay gold to move their ships tying players repeat the die for each resource and... Leave a comment below ↓ expand with roads alone water next to the normal you... Set up, in the supply a supply area as well exchange, you a! The described in scenarios 1, 2, ( above ) ending the!, at no additional cost ( example 3 a ) one of the dice determines which terrain hexes number! F sea hex piece F2 may also obtain 1 gold by paying 3 resources of the space... Your choice from the green moon-backed and 2 roads, ships can only be made once your...

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