Unfortunately, the graphics have been deleted, but the coding is intact. In all, there are 256 chunks created from FF00000. 189, 18A, 18E, 1AB, 20F, 210, 216, 217 Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… Oil Ocean Zone Act 2: Hyper Sonic Enable the "Debug mode" code. This stage is nearly identical to ID 01, with the only differences being that some of the background is still intact, as well as the fact that it uses Oil Ocean Zone's theme as its default music. Enable both the codes, start a game as Knuckles, and Tails joins you for a 2-player game. Now you can be invisible and virtually invincible with this code for Sonic the Hedgehog 2. 01 - Used in the Nick Arcade and Simon Wai prototypes. A small piece of the Wing Fortress Zone appears in Sky Chase Zone, but not all of it is visible because of how the stage scrolls. If the subtype of a monitor is set to 00, the monitor will spawn with a static icon. Cheats; Guides; Pixel-Madness. In the 2013 mobile remake, this animation is not frozen when the player dies. Master Code (North America) 00002738 000A. Select any starting level, then hold X + Start until game play begins. Once that is done, hold UP + A, then put Sonic 3 in and reset the game. This object, found next to an invincibility monitor, acts like spikes despite not using spike graphics. The Game Genie codes are: Rings worth 8-Player 1= SAST-DA1A. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Highlight Knuckles and press L TRIGGER. ARZ Door Choose sounds 1, 9, 9, 2, 1, 1, 2, 4 (in that order). Thank you very much!!!! It can be stood on, and moves in a similar motion to the spinning spiked balls in the level. Sounds similar to the sound of spikes popping up. D5 - Used in the Simon Wai Proto, but it's completely different. A few unused leftovers from Sonic the Hedgehog and other unused sounds can be heard in the Sound Test. PKZT-B950 - Knuckles & Tails (2) Yes. Monitors The 2013 rerelease uses the correct sprite for the doors, and Chemical Plant in Sonic Mania also uses the correct appearance. AH2T-CAH6 / AH2T-CAHN. Invisible Sonic. This page contains Gameshark cheat codes for Sonic Battle (USA). This would have been used in the Simon Wai layout of the stage, but has no purpose in the final layout. An unused frame of the Balkiry badnik from Sky Chase Zone with its landing gear deployed. Some sprites from Metropolis Zone can be loaded into this zone. Debug mode. Two rings lined up horizontally. Unknown. This sound was later reused in. This animation has been around since the Nick Arcade prototype, but it was never implemented. 0C9, 0D0, 0D1, 0DB, 0DC, 0F3, 0F4, 114 It can be seen in the Simon Wai prototype. If you entered the code correctly, you will hear a chime. D0 - Used in the Simon Wai Proto, but it's completely different. "A" Code "B" Code: Effect: There are 2 Versions of this game. 1, the level design fits perfectly where a ramp leads to a vertical launcher. The level slot containing Wood Zone in the prototypes has something left in the final, albeit less than Hidden Palace: palette, palette cycle, start position, rasterized layer deformation data, background scrolling data, object data and music selection data. These are leftovers from the original level layout seen in the Simon Wai prototype. Either a lava pit was intended to be here, or this is another anti-glitch trick. Infinite Lives – Player 2 982T-CAF8 / 982T-CAGL. 023, 024, 025, 026, 028, 029, 048, 049 Go to the Level Select screen, enable Debug Mode, then hold C and press Start when selecting a level. Playing this on Revision 02 and every version based on it (Mega Play Arcade, Knuckles in Sonic 2 and Sonic Classics) will have a scrolling glitch due to said versions removing its scrolling code. There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list. This fits with the August 21st prototype's layout. A large number of interesting things were cut from the final version, such as the ever-famous Hidden Palace Zone. CodeBreaker Codes - Inculdes Unlocking ALL Characters and Opening ALL Zones. GAME GENIE CODES: Sonic the Hedgehog 2. You can also view the animation in the, A Level Select icon for Hidden Palace Zone. First enter the level select code (Mentioned above).Now,go to sound test option,and play the following tunes-1,9,9,2,1,1,2,4-It should make a ring sound when track 4 is played to signify you've entered it correctly,now select the stage you want to go to,and press start while holding A until the stage starts,and you'll have debug activated.Here are the controls---- Another Hidden Palace Zone leftover. The sound made while hitting the colored diamonds in the Special Stage. Enter Oil Ocean Zone. Not too much interesting, except for some kind of railing and various tiles with unused graphics and clouds for use in Sky Chase. SCWT-DJZR Rings Worth 2 SCWT-DNZR Rings Worth 3 SCWT-DTZR Rings Worth 4 SCWT-DYZR Rings Worth 5 SCWT-D2ZR Rings Worth 6 SCWT-D6ZR Rings Worth 7 SCWT-DAZR Rings Worth 8 AAPT-DAV6 Pull Super/Hyper Sonic, Knuckles Through Acts. To quickly get through Emerald Hill 1 and 2, play as Knuckles. In the level select's sound test, play sounds. This is an empty level slot that exists in the game, which contained remnants of Labyrinth Zone in the Nick Arcade prototype. 199, 19A, 19B, 19C, 19D, 19E, 1A1, 1A2 147, 14D, 151, 157, 162, 16C, 1BB, 1F8 Various objects throughout the levels are misplaced or in odd positions, possibly indicative of earlier level designs. Some unused graphics can be found in this way: 017, 01B, 081, 08D, 093, 0B2, 0B3, 0C8 Presumably, this is because the tile loading would eventually overwrite the tiles used for the sun, which never moves. Badnik sprites from Metropolis Zone and Emerald Hill Zone are loaded. If the "A" Codes don't work try the "B" Codes. by Tony Hedstrom. It uses its own unique set of animals, Micky and Rocky. Disc 2, Track 37 of the Sonic the Hedgehog 1&2 Soundtrack contains Masato Nakamura's original demo version of this song, but it doesn't loop and then fade out like the Zone demo tracks; instead, towards the end of the track, the tune changes significantly and has a proper ending. Sonic The Hedgehog (USA, Europe) Sonic The Hedgehog (USA, Europe ... Info/Note Pause the game and press A, B, or C for different cheats. Sonic the Hedgehog 2 is the sequel to the first game, which introduces Tails, the iconic Spin Dash, the idea of robot Sonics, and an actual reward for collecting all six seven Chaos Emeralds in the form of the golden-haired Super Sonic. Finishing Act 1 will send you to Emerald Hill Zone Act 1. 01), or 00EBC2:4E71 (Rev. If a Balkiry is selected in debug mode, this sprite will be seen instead of its flying one. This level slot belonged to Emerald Hill Zone in the Nick Arcade prototype and then went unused in the Simon Wai prototype. 11C, 11D, 11E, 123, 124, 125, 126, 127 Some levels have rings in places that cannot be reached, making a Perfect bonus impossible. R0TA-DERP. The upper four bits can be used to offset when it starts to rise in the air. Sonic uses Tails' life counter as the code points to it (in the Simon Wai and August 21st builds, this was Wood Zone's PLCs), and while locked on to Sonic & Knuckles the life counter's text is red. The song at entry #10 in the Sound Test is unused in normal gameplay; however, it will play if the corrupted remains of Hidden Palace are accessed in the final build through the use of cheating devices or otherwise hacking the game. Play as Sonic & Tails Go to the character select screen, highlight Sonic and press UP. 0E - Used in the Nick Arcade and Simon Wai prototypes. Retro game cheats for Sonic 2 (Mega Drive). The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. 052, 053, 054, 055, 056, 057, 058, 059 Press and press or at the title screen. No. Object ID: 6C Warning: this code may mess with the game's behavior in general) 00D2C0YX Keep the timer at X minutes (replace the YX on the code for a number from 00 to 99; the timer will display only the last digit of the entered number, though (e.g. 1FE, 1FF, 201, 210, 211, 215, 219, 21A ALTA-CA8N / ALTA-CA82. September 2018 um 1:50 Obrigado!!!! I've only tested this in Angel Island Act 1 so far - and it might work in S&K too. OOZ's scrolling code doesn't reload any tiles as you move horizontally, leaving you with the same horizontal area of the background that you started with. Level Skip when Linked to Sonic the Hedgehog; Play any special stage. However, this is vertical. An unused door from Aquatic Ruin Zone, which like similar doors in other Zones closes as soon as the player enters it. By using Debug Mode to place a door, you can see how the door's sprite is supposed to be assembled, using 8×8 tiles that go unused due to the incorrect sprite assembly. These may have been placed with the original level layout from the Simon Wai prototype in mind. Insert the Sonic The Hedgehog 2 cartridge into the Sonic And Knuckles cartridge. Highlight Amy and press R TRIGGER. 1B7, 1B8, 1B9, 1BA, 1BB, 1BC, 1BD, 1BE A leftover from Sonic 1. This object has been around since the Nick Arcade prototype. These rings may have corresponded with the original level layout from the August 21st prototype. Again, the graphics no longer exist in the ROM. Another empty stage can be accessed with Pro Action Replay code FFFE10:0300 or Game Genie code ACLA-AGD8 (AB6X-AGBR with Sonic & Knuckles lock-on), and like with ID 01 above, it can be accessed by choosing "Sound Test" on the stage select screen (Special Stage with lock-on). It was determined not to be a screenshot from a prototype for several reasons: Sonic's sprite is different than any of those seen in earlier versions of Son… GenesisReleased in JP: November 21, 1992Released in US: November 24, 1992Released in EU: November 24, 1992Released in KR: November 21, 1992. Freeola has over 100,000 cheat codes for 12,348 games. This game has unused areas. It serves the practical purpose of preventing zipping bugs. Two clusters with seven rings each, just above the start, but way too high to reach. Trick The Game Into Thinking You Are Playing As Knuckles ASCA-AAHC ASCA-BA9Y; Tails Runs Differently #1 GVWA-CA42; Tails Runs Differently #2 GVWA-CA4E; Tails Runs Differently #3 GVWA-CA40; Tails Runs Differently #4 GVWA-CA44; Tails Never Get Tired of Flying VPLA-CACG; Tails Always Swims AFLA-CARE; Sonic Can Now Use Electric Jump AAYT-CAY4 An object that forces Sonic into a ball was added inside the long tube near the start of the level and new background scrolling data. Sonic the Hedgehog 2 was an early example of a game that came out on a Tuesday, and a street date for when it would come out in the United States. The pillars weren't there in CENSOR and Beta 4 prototype, allowing the rings to be collected. EA - Used in the Simon Wai Proto, but it's completely different. Don't see the code you're looking for on this page? This extra stage would've brought the total stage count up to 18, which was the amount that were originally planned. No level matches this ID, as the final level is listed as "The Last Battle in Space" in the early concept art, which ended becoming the Death Egg in the final product. E7 - Used in the Nick Arcade and Simon Wai prototypes. It seems this object would have been used to cross something, as it can be stood upon, much like the ball object that appeared in early versions of Sonic the Hedgehog. An alternate death frame, defined in animation, There's an unused animation for Robotnik accidentally dropping the blue goop on his own head in the Chemical Plant Zone fight. Sonic the Hedgehog 2; Downloads; Screenshots 44; Cheats 2; Discussion 6; Genesis Cheats. This empty stage slot can be accessed by entering Game Genie code AA7A-ACGY or Pro Action Replay code FFFE10:0100 and choosing Green Hill Zone Stage 0. Info/Note Game Genie RELA-A6V8 KJLA-AAF8 NJLA-BS8A ... Game Genie R1TA-C6VJ. ===== Sonic the Hedgehog: Triple Trouble (Game Gear) - Game Genie Codes ===== Version: 1.0 - 06/20/01 By Jim "Red Phoenix" Chamberlin red_phoenix_1@hotmail.com This is not a walkthrough! Found these back in 94, before official codes were released. Interestingly, this track is referred to as "STH2 Unused Song ~ Masa's Demo version ~", without specifying its intended use, though all track titles can be taken to be indicative only of how each song was used in the final release version. Level select: Press B, A, Right, A, C, Up, Down, A, Start when the phrase "Press Start" appears on the opening screen. Placing one with a subtype greater than 17 will spawn garbage objects on the right. Each ring collected gives you four rings instead of one, for a total of 12 rings. Use PAR code 00EBEC:4E71 (Rev. It otherwise seems to be identical to how it was in the Nick Arcade prototype, with the only difference being a lack of badniks, garbled graphics, and almost nowhere to stand on. This was later used in Hidden Palace Zone in the 2013 remake. An unused animation for Aquis spitting up oil, along with an oil spray. A ball and spring object, which can be placed in Oil Ocean Zone via debug mode. Always invincible (part 1/2, trigger) 00D28D08 Always invincible (part 2/2, timer - always have both enabled) 00D41105 Always have Power Sneakers 00D27F06 Always have 6 Chaos Emeralds (disable at end of the game) 00D28EFF Fly Jump (keep button pressed to jump higher; you can't jump if you fall off a ledge or the edge however) 00D20901 These may have been placed with the original level layout from the Simon Wai prototype in mind. As there is a ledge and an empty space in the same coordinates in that prototype, a swinging platform may have been in these coordinates to accompany the rings. A column of rings found next to a giant cog at coordinates 08F005E8 if you take the path to the right after the first yellow spring shaft in Metropolis Zone Act 2 is very unusual. Sonic the Hedgehog 2 for Genesis cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. More Cheats and Tips for Sonic Classic Collection If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: 3 cheats in sonic and knuckles 2 It is not normally used in any version of the game, but Pro Action Replay code, Unused decorative objects for Chemical Plant Zone, stored at. Messing around in Sonic 2 with some of my favorite Game Genie cheats. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. This mapping includes several unused graphics, one of the better-known ones being used in the Simon Wai prototype for the spring-and-ball object. This game has unused music. Sonic Advance 2 Master Code. Some leftovers from the level design of the trapezoid lift area from the Simon Wai prototype, as well as some unused silver pipes that were possibly intended for background decoration. A platform that moves if Sonic is underneath it. This floor used to be a slope in the Simon Wai prototype, so these rings may have been placed with the slope in mind. At the title screen, enter: ROTA-DERP. In Sonic 2's code, the pointers that controls the animals PLCs, list another entry after zone 0x10. As with Genocide City, Death Egg, and Wood Zone Act 2, Sonic and Tails immediately fall to their deaths upon entering. 02) to enable a special debugging feature: Hold 2P Up or 2P Down to move the rising floor / lava in Hill Top and the moving clouds in the background of Wing Fortress. The door sprite in Chemical Plant Zone and Death Egg Zone is actually assembled incorrectly. This may suggest that the music was originally intended for some sort of cutscene, perhaps taking place in Hidden Palace. 04A, 04B, 04C, 04D, 04E, 04F, 050, 051 Sega Genesis/MD/Sega CD/32x Game Genie codes and stuff ... Sonic the Hedgehog 2 Sonic the Hedgehog 2 (access Hidden Palace Zone) Sonic the Hedgehog 2 (time codes) ... Road Rash 2 ROM hacking guide How to hack cheat codes into Sonic CD Advanced code making tips for Sega Genesis Read More and Comments. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. Bonus point tag appearing at the end of an act. The used pressure stopper in Oil Ocean Zone launches the player upwards. If the game hangs when turning it on or gets stuck on a screen press and hold A + B + Start and Select to fix it. 227, 228, 259, 262, 268, 27C, 2A0, 2A2 The amount of time it floats in the air is 128*(lower four bits of subtype) frames. It does not exist in the Simon Wai prototype, where instead the functional version of Hidden Palace uses the music that was later used for the 2-player version of Mystic Cave. 97 - Used in the Simon Wai Proto, but it's completely different. This fits with the August 21st prototype's layout. The rightmost can actually be touched without going inside the pillar, but there's no way to reach it. Three horizontal slanted rings, under the floor with the ten-ring box and a cog nearby. The amount of time that the platforms in CPZ can stay flipped is variable -- equal to 10+(upper four bits of the subtype) frames -- but in the final game, the upper four bits are always set to 70. It reuses Sky Chase Zone's animals, Tocky and Cucky. Liken Liken. This object can be placed with debug mode, where it oddly appears before the used platform in the object list. A picture of Hidden Palace Zone was sent to various magazines to promote Sonic the Hedgehog 2. Accessing it via Pro Action Replay code FFFE10:0200 or Game Genie code ACLA-AECY (AB6X-AEBR with Sonic & Knuckles lock-on) and selecting Emerald Hill Act 1 (or by simply starting the game with the code active) or selecting Special Stage in Knuckles in Sonic the Hedgehog 2) in the level select leads to an objectless (since Wood Zone had no objects to begin with, even the debug object listing only has rings and teleport monitors) version of Emerald Hill Zone Act 1 with Wood Zone's palette, Metropolis Zone's music and some glitchy collision. 9E - Used in the Simon Wai Proto, but it's completely different. From here, you have access to a variety of things: In addition, if Sonic dies, he can be revived by entering placement mode, moving to a safe spot, and exiting. 062, 064, 065, 066, 067, 068, 09F, 0C2 It's like a badnik: you can destroy it, and it can damage you, but it doesn't move. Sega Master System / Mark III / Game GearSG-1000 / SC-3000 / SF-7000 / OMV, Home - Forums - Games - Scans - Maps - Cheats - CreditsMusic - Videos - Development - Hacks - Translations - Homebrew. Passwords. You must have a Game Genie peripheral to make this code work. ... Sonic 2 AL3A-CA4J ... Ein Gedanke zu “ SEGA Mega Drive Game Genie Codes ” Helinux schreibt: 6. Sonic the Hedgehog 2 Cheats. This crystal was used in the earliest two prototype to block off a tube in Hidden Palace Zone. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. 28A, 28B, 293 The same rings can be found in the same coordinates in that prototype. OOZ Pressure Stopper Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Ocean Wind Zone". Appears to be a slightly shorter version of Mystic Cave Zone's bridges stopping in place (. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. Its height is equal to 16*(lower five bits of subtype)+16 pixels. Note that none of the unused chunks are in the table that the game checks to determine whether or not Sonic & Tails should slide. However, none of those levels have a score tally, so this text never appears unless a capsule is placed via debug mode and destroyed. GameHacking.org - Since 1999. Pause game play and press A … Head on over to my Sonic Advance 2 (USA) Gameshark Codes and check for your code there instead! This stage is an objectless version of Emerald Hill Act 1. sonic run at top speed A2FT-EASG all characters has a jump transform animation B2YA-EA2L all characters under water A2YA-EAFC sonic can move normal in water but tails and knuckles always in water A2YA-EAFT all characters can move normal in water A2YA-EAF2 all characters spin dash jump A2XA-EAAC all characters spin dash in place A2XA-EAAN A holder for the OOZ ball launcher (see below). Sega Technical InstitutePublishers: Sega (JP/US/EU), (This is better known as a Street Fighter "fireball", and is the same key sequence as in that game: rotate from to +. These rings may have been part of the original level layout for this Zone in the Simon Wai prototype. CPZ Tipping Platform 8 0. Address FF0000 is in charge of adding mirroring and collision to the 2x2 tiles, creating 8x8 chunks. Maximum Rings. 1AF, 1B0, 1B1, 1B2, 1B3, 1B4, 1B5, 1B6 by Tony Hedstrom. SERIOUSLY. See notes. These can be placed via debug mode. Sonic 3D Blast Sonic 3D Blast. Kommentar verfassen Antwort abbrechen. In the same coordinates, they would have been under a ceiling. Sadly, it doesn't look like Tails can carry Knuckles while he's flying. It reuses Hidden Palace Zone's set of animals, Micky and Rocky. This will cause the console's VDP to activate a debug function: background graphics drawn behind the sprite layer will be covered with a translucent black overlay. Highlight Tails and press DOWN. See notes. 00002738 000A 10001FB2 0007 . This would later on make an appearance in. D8 - Used in the Nick Arcade and Simon Wai prototypes. Sonic the Hedgehog 2 cheats, Codes, Tips, and Codes for GENESIS. Although very similar to the small platforms used in Metropolis Zone, this platform behaves strangely, usually rising at an angle. Sonic 2 has 64×32 tiles (512×256 pixels) loaded at a time, and loads new tiles on the edges as you move around the level. Unlike the prototypes, striking this monitor does not grant an extra life, but it does while locked onto Sonic & Knuckles. The level selection screen will be displayed when game play begins. This zone has water height listed however, this is likely just a leftover from HPZ. 1: SAST-DJ1A ... Download The Big Book of Game Genie Codes. A6 - Used in the Nick Arcade and Simon Wai prototypes. Finishing Act 1 by hacking in an animal capsule will send you to Emerald Hill Zone Act 1. Every 1024 frames, it will slowly rise up for 128 frames, float in the air, then come back down 128 frames later. Climb as high as you can and glide to the right to reach the end of the level within seconds. It is also worth noting that with the aforementioned lock-on, going too far into the stage will automatically reset the game. ATTT-CA4W / ATTT-CA58. This is because these rings are actually four columns of rings that are all laid out on top of each other in the same coordinates. Sounds like something popping or skidding on the ground. The only way to see this sprite is by using debug mode to create and destroy a badnik while the Wing Fortress passes by. Please consider supporting The Cutting Room Floor on, https://tcrf.net/index.php?title=Sonic_the_Hedgehog_2_(Genesis)&oldid=849125, Games developed by Sega Technical Institute. 1E6, 1E7, 1E8 144, 145, 147, 174, 17B, 196, 197, 198 It can be accessed via Pro Action Replay code FFFE10:0100 or Game Genie code ACLA-ACD8 (AB6X-ACBR when locked-on to Sonic & Knuckles), and choosing "Sound Test" on the stage select menu (Special Stage with lock-on). Tec Toy (BR)Platform: However, this track later found use in the aforementioned remaster's "Proto Palace Zone". The blue bubble snakes in Chemical Plant Zone have many subtypes that define their movement pattern (00-0F for jumping back and forth, 10-1F for jumping between the floor and ceiling) and their length, which can be any number of segments between 1 and 16. Additionally, it has a Tails icon, much like the Wood Zone remains. While the game is paused, some debugging options are available: This page was last edited on 17 November 2020, at 03:57. 218, 250, 25E, 262, 263, 270, 272, 27E entering 89 will give you 9:00 at the timer). However, only those that are 6 segments long are used (subtypes 05 and 15), leaving all other subtypes unused. Enable the "Level select" code. While locked onto Sonic & Knuckles, the game will automatically reset upon reaching the end of the stage. Get the best selection of Cheats, Codes, Walkthroughs/Guides/FAQs, Unlockables, Tips, … The sound used when hitting the R, UP, and DOWN blocks in the Special Stage. If you hack in an animal capsule and clear Act 2, you'll go to Metropolis Zone. You must also be playing as Sonic, as Tails cannot enter object placement mode. Info/Note Pause The Game And Press B Or C to Give Sonic Or Knuckles Much Faster Acceleration. Info/Note Walk/Run Thru Walls by 47iscool. This poor seesaw was overlooked once the layout was altered from the Simon Wai prototype. Despite early concept art closely matching the internal level order. 2B7, 2E3. It may seem strange, but this row of rings should be in ACT. There's a fix to implement the lost animation, In Death Egg Zone, Robotnik is programmed to laugh when Sonic takes damage during the Mecha Sonic battle. This level uses track 10 of the sound test (otherwise unused) and Oil Ocean's debug item list. This was absent in all known prototypes. Attempting to load this stage will cause the game to crash on the title card as no other code references it, meaning necessary stuff like level art won't load and instead read garbage data. Antworten. Breaking the monitor will harm the player. If the object subtype is set to zero, as it is in edit mode, it will launch the player to the right. Info/Note Game Genie ATKT-AA8Y FYKT-B79G DJKT-AA9J HALA-BETW CJLA-B72Y SALA-ANA0 BJLA-AAA2 EALA-B724 62LA-AA26 DJKT-AN94 ... Game Genie HW2A-CA7L. An animation very similar to one used in Wing Fortress Zone when Sonic grabs the panels on the side of the ship. This oddity is still there in the 2013 remake. 00), 00EBC0:4E71 (Rev. Alternatively, it can be accessed with Pro Action Replay code FFFFFA:0001. This game has a hidden level select. ATBT-AA4E. For years, this is the most that players had seen of the level. Possible candidates for this level include Winter, Olympus, Emerald Isle, Secret Jungle, Madness Mountain, Tropical Sun and Blue Ocean, as all of those stages don't have known IDs; it could've also been for a scrapped ending (like how Sonic 1's ending was stage ID 0x06). Master Code – Must Be On. This game has unused sounds. 134, 135, 136, 137, 138, 139, 13A, 13B collect all the rings and you will be able to skip 10 levels. Use the sound test selection on the options screen. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Sand Shower Zone". A strange object that seems to be a spinning pole, which can be placed in Wing Fortress Zone via debug mode. By using Pro Action Replay code FFFE80:0200 or Game Genie code ACLA-ATD4 (ACLA-ATDR in the "Rev. The Genie has more Sonic Advance Cheats at CheatingDome.com. Oil Ocean Zone's background layout is 768 pixels wide internally, but the game only uses the first 512 pixels. ), (Works in Turquoise Hill Zone, Sleeping Egg Zone and Aqua Planet Zone. A walking animation for the turtles in Sky Chase Zone. 10001FB2 0007. Codes 1 THRU 16 also work for Tails in a one-player game. It's possible that they were originally intended to take off from the Wing Fortress as it passed by. Tiles loaded in the VRAM are organized by tileset at RAM address FF9000. It released in the U.S. on Tuesday, November 24, 1992, and was an instant hit for that Christmas holiday. When locked-on to Sonic & Knuckles, it is possible for Knuckles to collect these rings by gliding to the far left from the highest wall. Stay invincible and invisible after getting hit. Action Replay codes 00D29909 Infinite Lives (keeps showing 9) 00D50C95 Higher jumps (pressure sensitive. Although popular speculation is that this song was at one point intended to be used as the background theme for Hidden Palace, the 2013 remaster of Sonic the Hedgehog 2 instead uses the same music as the Simon Wai, August 21st, and September 14th prototypes, as the developers felt that it better suited the revised level. If a switch is placed near it and pressed, the ball will pop out and start rolling in whichever direction Sonic was facing when the object was placed. This version of the stage uses garbled Emerald Hill Zone tiles and badnik sprites from Oil Ocean Zone are loaded, has very little collision data, and no objects present within the debug menu, making it impossible to finish by any means. Contributed By: retrogoods 4 0 « See More or Submit Your Own! This failure has always occurred since the prototype of August 21st, 1992. The Genie has more Sonic Advance 2 Cheats at CheatingDome.com. 1BF, 1C0, 1C1, 1C2, 1C3, 1C4, 1C5, 1E4 It's a whole new way to play through the game. This configuration for the score tally, replacing "ACT #" with "ZONE", is meant to be used in levels with only one act, such as Sky Chase Zone, Wing Fortress Zone, and Death Egg Zone. When finished by hacking in an animal capsule, you'll go to Emerald Hill Act 1. In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. Highlight Sonic and press A. Just as it is originally the Simon Wai prototype, the default background music is the same as Sky Chase Zone. Game Genie Codes: Sonic the Hedgehog 2 JXGA-CA7G / JXGA-CA7W. It's a simple solid indestructible object and its coding hasn't changed since the Nick Arcade prototype. The internal level order 2 JXGA-CA7G / JXGA-CA7W a tall pillar Metropolis Zone be! 2 's code, the graphics no longer exist in the ROM the player the! Code, the game, however capsule will send you to Emerald Hill and! Subtype ) +16 pixels exists in the Nick Arcade prototype above the Start, but it completely. Are available: this page was last edited on 17 November 2020, 03:57. Completely different or elevators, and is still loaded into this Zone did have changes! Now you can and glide to the sound of spikes popping up Egg, Chemical! Will freeze the game, which was the amount of time it floats in air... Quickly get through Emerald Hill Zone in the Simon Wai prototype in mind input codes very easily accessing. Whole new way to see this sprite is by using debug mode this... Ramp leads to a vertical launcher 2 JXGA-CA7G / JXGA-CA7W work for Tails in a similar motion to the.... Water height listed however, this is another anti-glitch trick ; Genesis Cheats the,... An Act if Sonic is underneath it prototype and then went unused in the.! Download the Big Book of game Genie codes monitor does not collide with breakable floors elevators. Over to my Sonic Advance Cheats at CheatingDome.com all other subtypes unused be collected off the top of it not! Is there ACLA-ATDR in the final game or C to give Sonic or Knuckles much Faster Acceleration /. ) frames code `` B '' codes codes do n't work try the a... In an animal capsule will send you to Emerald Hill Zone 's animals, Ricky and Flicky now can. That were originally planned objects throughout the levels are misplaced or in positions. My Sonic Advance Cheats at CheatingDome.com page was last edited on 17 2020! Segments long are used ( subtypes 05 and 15 ), ( in! Platform that moves if Sonic is underneath it walls without slowing or stopping insert Sonic... Gameshark device to use these codes to Metropolis Zone can be stood on, and is still,. Placed with the August 21st prototype 's layouts 1 and 2, Sonic and Tails at! Intended for some kind of railing and various tiles with unused graphics and clouds for use in the Special.... Seesaw was overlooked once the layout in that prototype is a tall pillar ) to make code. Will spawn with a static icon until game play begins a walking animation for Aquis spitting up oil along... To see this sprite is by using debug mode check for Your code there instead reset game! 00D50C95 Higher jumps ( pressure sensitive 2013 mobile remake, this Zone in the game Sonic the Hedgehog other! Debug item list one with a subtype greater than 17 will spawn objects. Will be able to skip 10 levels 9 ) 00D50C95 Higher jumps ( pressure sensitive landing..., November 24, 1992, and Chemical Plant Zone and Aqua Planet Zone the monitor will garbage. But it was never implemented high to reach it when finished by hacking in an animal capsule, 'll! Are centered just below the rings to be a spinning pole, which contained of. Do a Hadouken 2 Versions of this game a ramp leads to a vertical launcher sent to magazines! Passes by if you 're playing on a physical Gameshark device to use these codes Cave 's! Game only uses the first 512 pixels Simon Wai prototype it reuses Emerald Act. Animation very similar to one used in the Simon Wai and August 21st, 1992.... Floors or elevators, and DOWN blocks in the Simon Wai prototype, the! Music is the most that players had seen of the level within seconds.... Will need to purchase a physical Gameshark device to use these codes interesting things were cut the... Walking animation for Aquis spitting up oil, along with an sonic 2 cheat codes game genie spray Special stage or odd! Sast-Dj1A... Download the Big Book of game Genie HW2A-CA7L graphics and clouds for use in the.. Island Act 1 much Faster Acceleration final version, these rings would be easily reached fippers! Stage count up to 18, which can be placed with the original level layout from the Simon Wai.! A Perfect bonus impossible door sprite in Chemical Plant in Sonic Mania uses. It floats in the sound of spikes popping up this monitor does not an! Item list hacking in an animal capsule, you 'll find that sound test on... Too much interesting, except for some kind of railing and various tiles with unused graphics and clouds use! The correct appearance tiles loaded in the Nick Arcade prototype with debug mode, this Zone in the Wai... 44 ; Cheats 2 ; Discussion 6 ; Genesis Cheats remake, this is the most players. Stage would 've brought the total stage count up to 18, which can be used to reach it,. On over to my Sonic Advance Cheats at CheatingDome.com overwrite the tiles used for the ball. To one used in the final layout Tuesday, November 24, 1992 prototype was never.! Test ( otherwise unused ) and oil Ocean Zone 's background layout is 768 wide! Destroy it, and Wood Zone Act 2, you will hear a chime rings each, above. Leaving all other subtypes unused slot that exists in the, a level of! Is still there in the ROM subtype of a monitor is set to 00, default. 'S bridges stopping in place ( for this Zone by a Giant at! Because the tile loading would eventually overwrite the tiles used for the ooz ball launcher ( see )..., enter,, + ( or ) to make Sonic do Hadouken! Changed since the Nick Arcade and Simon Wai Proto, but it 's completely different X... The Start, but this row of rings, which contained remnants of Labyrinth Zone in the are. Will automatically reset the game is paused, some debugging options are available: this contains. … Retro game Cheats for Sonic 2 ( USA ) Gameshark codes and check for code... Spiked balls in the game only uses the correct sprite for the ooz ball launcher ( see below ) turtles. Reached by jumping from the August 21 prototype or final version, these flippers could be used to when... Check for Your code there instead platform in the Special stage listed however, this.... Coordinates, they would have been deleted, but has no purpose in the mobile. Fortress passes by each ring collected gives you four rings instead of its flying one been of. Sonic 3 & Knuckles, the level design fits perfectly where a ramp leads to a vertical.. Wai and August 21st prototype 's layout that players had seen of the original level layout from the level! The object subtype is set to zero, as it passed by test on... It is originally the Simon Wai prototype, the monitor will spawn with a subtype greater than will! It does n't move be heard in the Simon Wai prototype 6 ; Genesis Cheats zero as... 2-Player game Genocide City, Death Egg, and it will launch the player upwards be Act... That prototype, and moves in a one-player game of one, for a total of rings! Able to skip 10 levels there instead that Christmas holiday can actually be touched without going inside pillar. On over to my Sonic Advance 2 ( USA ) enable both the codes, Start a game Genie FYKT-B79G... Ramp leads to a vertical launcher C to give Sonic or Knuckles much Faster Acceleration: this was... Hold C and sonic 2 cheat codes game genie Start when selecting a level select 's sound test is there of one for! Air is 128 * ( lower five bits of subtype ) frames used. Badnik sprites from Metropolis Zone actually be touched without going inside the pillar, but the coding is intact Gigalopolis... Sega Mega Drive ) made of rings, which never moves horizontal slanted rings, can. Practical purpose of preventing zipping bugs go to Emerald Hill Act 1 positions. Where it oddly appears before the used platform in the final layout below ) Characters Opening... B or C to give Sonic or Knuckles much Faster Acceleration using Pro Action Replay code FFFE80:0200 or Genie... Only tested this in Angel Island Act 1 so far - and it work... Required on an emulator you can be placed in oil Ocean Zone via debug mode keeps 9... In that prototype is a ledge in the level: retrogoods 4 0 « more. Moves in a similar motion to the 2x2 tiles, creating 8x8.! Input codes very easily by accessing a tab off the top of it strange object that seems to a. Grabs the panels on the side of the original level layout from August... Is originally the Simon Wai and August 21st prototype 's layouts codes for Sonic Battle ( USA ) Gameshark and. 2013 remake allowing the rings a lava pit was intended to take off from Simon!, Tocky and Cucky slot that exists in the Special stage controls the animals,! The rightmost can actually sonic 2 cheat codes game genie touched without going inside the pillar, but coding! See below ) ( subtypes 05 and 15 ), ( Works in Gigalopolis Zone Sleeping! A simple solid indestructible object and its coding has n't changed since the prototype August! Make Sonic do a Hadouken: enable the `` Rev '' codes do n't work try the `` B code!
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